Tuesday 15 January 2013

Swift Shader 3.0 (Pixel Shader)

Swift Shader 3.0 Full Version
Swift Shader 3.0 Full Version

Description:

TransGaming's SwiftShader Software program GPU Toolkit is the world's fastest and most versatile normal-function pure software program 3D rendering technology.

For 3D rendering in situations the place a dedicated separate GPU is unavailable or unsuitable, SwiftShader has no equal in performance. Main benchmarks running the SwiftShader demo carry out as much as a hundred occasions faster than traditional software program renders. SwiftShader can even achieve performance that matches or surpasses integrated graphics hardware on certain configurations. With help for both 32-bit and 64-bit architecture, SwiftShader can run natively throughout multiple platforms, constructing upon TransGaming's present technological prowess.

SwiftShader’s modular architecture is capable of supporting a number of application programming interfaces, corresponding to DirectX® 9.0, and OpenGL® ES 2.0, the same APIs that builders are already using for present video games and applications. This makes it doable to instantly integrate SwiftShader into functions with none modifications to source code. SwiftShader know-how can even support customized entrance-end APIs that have been explicitly constructed for a particular application.

Rendering options accessible vary from basic fixed function rendering by to Shader Model 3.0 level capabilities similar to superior shaders, floating point rendering, multi-pattern anti-aliasing, and far more.
3DMark06 working utilizing the SwiftShader DirectX® 9.0c Shader Mannequin 3.0 Demo3DMark06 operating using the SwiftShader DirectX® 9.0c Shader Model 3.zero DemoSwiftShader performs as a lot as a hundred occasions sooner than conventional software renderers similar to Microsoft’s Direct3D® Reference Rasterizer. In benchmark assessments on a modern CPU, SwiftShader-based renderers can achieve efficiency that surpasses built-in graphics hardware - a modern quad-core Core i7 CPU at 3.2 GHz working SwiftShader scores 620 in 3DMark06.

SwiftShader achieves this unprecedented stage of efficiency by dynamically compiling extremely optimized code specific to an software’s 3D rendering needs, and executing that code throughout all out there CPU cores in parallel.

Multiple CPU again ends can be found for SwiftShader, including each TransGaming’s SwiftAsm high-efficiency x86 code generator in addition to the LLVM compiler infrastructure, able to targeting a wide range of different CPU architectures. SwiftShader-based mostly renderers can help both 32-bit and sixty four-bit architectures, and can run natively on several different working programs, comparable to Home windows®, Linux®, and Mac OS® X.

A list of continuously requested questions about SwiftShader is available.
A SwiftShader is offered, demonstrating DirectX® 9.zero Shader Mannequin 3.0 features, and including each 32-bit and 64-bit x86 targets.

SwiftShader is offered now for commercial licensing for applications, operating methods, device drivers, and embedded systems. For extra info or to acquire pricing to your explicit utilization, please contact us.

This product is based on the printed OpenGL® ES API, however isn't an implementation which is licensed or licensed by Silicon Graphics, Inc. beneath the OpenGL® ES API.

How To Use It:

1. After downloading the file you will get a rar file, extract it.
2. You will get two folders and help file, these two folders are named x64 and x86, in each one there is a d3d9.dll.
3. If your Operating system is 32-bit- Go to x86 folder, copy d3d9.dll and paste it in your game's folder(Usually C:/Program Files/<game's name>)
OR
If your Operating system is 64-bit, copy d3dx9.dll from x64 folder.
4. Now Run the game, the game works........ Have fun...
It works for most of the games.

To remove Swift Shader logo from game screen:

(I Don't know if it works or not.)
You need a "hex editor" to do this. Easy to find free one just google it.

1. Once you run the editor, load up the DLLs, and search for "96 00 00 00 C8 00 00 00" without the quotes.
2. Then, replace the 96 and c8 with 01.
3. You should now have "01 00 00 00? 01 00 00 00".
4. Don't touch anything else, just save your file.


 Screenshots 




Swift Shader 3.0 Screenshot


Swift Shader 3.0 Screenshot



 Download Link 

Click Here To Download

1 comment:

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